Tic Tac Toe
C/Visual C
6.748 visualizaciones desde el 6 de Octubre del 2017
Un simple juego del gatito o Tic Tac Toe, donde puedes jugar contra la maquina.
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include <windows.h>
int board[10] = { 2,2,2,2,2,2,2,2,2,2 };
int turn = 1, flag = 0;
int player, comp;
void menu();
void go(int n);
void start_game();
void check_draw();
void draw_board();
void player_first();
void put_X_O(char ch, int pos);
COORD coord = { 0,0 }; // this is global variable
//center of axis is set to the top left cornor of the screen
void gotoxy(int x, int y)
{
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void main()
{
system("title Tic Tac Toe");
system("color 4c");
system("cls");
menu();
system("pause");
}
void menu()
{
int choice;
system("cls");
printf("\n --------MENU-------- \n");
printf("\n 1 .- Jugar con X");
printf("\n 2 .- Jugar con O");
printf("\n 3 .- Salir \n");
scanf_s("%d", &choice);
turn = 1;
switch (choice)
{
case 1:
player = 1;
comp = 0;
player_first();
break;
case 2:
player = 0;
comp = 1;
start_game();
break;
case 3:
exit(1);
default:
menu();
}
}
int make2()
{
if (board[5] == 2)
return 5;
if (board[2] == 2)
return 2;
if (board[4] == 2)
return 4;
if (board[6] == 2)
return 6;
if (board[8] == 2)
return 8;
return 0;
}
int make4()
{
if (board[1] == 2)
return 1;
if (board[3] == 2)
return 3;
if (board[7] == 2)
return 7;
if (board[9] == 2)
return 9;
return 0;
}
int posswin(int p)
{
// p==1 then X p==0 then O
int i;
int check_val = 0, pos = 0;
if (p == 1)
check_val = 18;
else
check_val = 50;
i = 1;
while (i <= 9)//row check
{
if (board[i] * board[i + 1] * board[i + 2] == check_val)
{
if (board[i] == 2)
return i;
if (board[i + 1] == 2)
return i + 1;
if (board[i + 2] == 2)
return i + 2;
}
i += 3;
}
i = 1;
while (i <= 3)//column check
{
if (board[i] * board[i + 3] * board[i + 6] == check_val)
{
if (board[i] == 2)
return i;
if (board[i + 3] == 2)
return i + 3;
if (board[i + 6] == 2)
return i + 6;
}
i++;
}
if (board[1] * board[5] * board[9] == check_val)
{
if (board[1] == 2)
return 1;
if (board[5] == 2)
return 5;
if (board[9] == 2)
return 9;
}
if (board[3] * board[5] * board[7] == check_val)
{
if (board[3] == 2)
return 3;
if (board[5] == 2)
return 5;
if (board[7] == 2)
return 7;
}
return 0;
}
void go(int n)
{
if (turn % 2)
board[n] = 3;
else
board[n] = 5;
turn++;
}
void player_first()
{
int pos;
check_draw();
draw_board();
gotoxy(30, 18);
printf(" Tu turno (Pon el numero de la casilla del tablero) : ");
scanf_s("%d", &pos);
if (board[pos] != 2)
player_first();
if (pos == posswin(player))
{
go(pos);
draw_board();
gotoxy(30, 20);
//textcolor(128+RED);
printf(" Ganaste! ");
_getch();
exit(0);
}
go(pos);
draw_board();
start_game();
}
void start_game()
{
// p==1 then X p==0 then O
if (posswin(comp))
{
go(posswin(comp));
flag = 1;
}
else if (posswin(player))
go(posswin(player));
else if (make2())
go(make2());
else
go(make4());
draw_board();
if (flag)
{
gotoxy(30, 20);
//textcolor(128+RED);
printf(" La computadora gano ");
_getch();
}
else
player_first();
}
void check_draw()
{
if (turn > 9)
{
gotoxy(30, 20);
//textcolor(128+RED);
printf(" Empate ");
_getch();
exit(0);
}
}
void draw_board()
{
int j;
for (j = 9; j<17; j++)
{
gotoxy(35, j);
printf("| |");
}
gotoxy(28, 11);
printf("-----------------------");
gotoxy(28, 14);
printf("-----------------------");
for (j = 1; j<10; j++)
{
if (board[j] == 3)
put_X_O('X', j);
else if (board[j] == 5)
put_X_O('O', j);
}
}
void put_X_O(char ch, int pos)
{
int m;
int x = 31, y = 10;
m = pos;
if (m > 3)
{
while (m > 3)
{
y += 3;
m -= 3;
}
}
if (pos % 3 == 0)
x += 16;
else
{
pos %= 3;
pos--;
while (pos)
{
x += 8;
pos--;
}
}
gotoxy(x, y);
printf("%c", ch);
}
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