Arreglos en c
Publicado por juan (1 intervención) el 13/10/2004 18:40:21
Saludos
¿como paso esto a Visual basic 6?
typedef struct _point3 {
double x,y,z;
} Point3;
Point3 cube01_vertex[] = {
{14.040126, 13.467068, 13.037255},
{14.040126, 13.467068, -11.031512},
{-12.893971, 13.467068, -11.031512},
{-12.893971, 13.467068, 13.037255},
{14.040126, -13.467030, 13.037255},
{-12.893971, -13.467030, 13.037255},
{-12.893971, -13.467030, -11.031512},
{14.040126, -13.467030, -11.031512}
¿como paso esto a Visual basic 6?
typedef struct _point3 {
double x,y,z;
} Point3;
Point3 cube01_vertex[] = {
{14.040126, 13.467068, 13.037255},
{14.040126, 13.467068, -11.031512},
{-12.893971, 13.467068, -11.031512},
{-12.893971, 13.467068, 13.037255},
{14.040126, -13.467030, 13.037255},
{-12.893971, -13.467030, 13.037255},
{-12.893971, -13.467030, -11.031512},
{14.040126, -13.467030, -11.031512}
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