
Ayuda con un código
Publicado por David (3 intervenciones) el 06/11/2016 20:15:05
Hola, me encargaron un juego que trata de disparar a unas oraciones correctas y no disparar a unas incorrectas. Creía que no tenía fallos en el código, pero resulta que ahora no bajan las frases. ¿Alguien que pueda encontrar el error?
Adjunto las imágenes que utilicé.
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import pygame
import random
import glob
import time
from pygame.locals import*
pygame.init()
pantalla = pygame.display.set_mode((480,320))
fondo=pygame.image.load("fondo.png").convert_alpha()
frase1=pygame.image.load("frase1.png").convert_alpha()
frase2=pygame.image.load("frase2.png").convert_alpha()
frase3=pygame.image.load("frase3.png").convert_alpha()
frase4=pygame.image.load("frase4.png").convert_alpha()
frase5=pygame.image.load("frase5.png").convert_alpha()
frase6=pygame.image.load("frase6.png").convert_alpha()
frase7=pygame.image.load("frase7.png").convert_alpha()
frase8=pygame.image.load("frase8.png").convert_alpha()
frase9=pygame.image.load("frase9.png").convert_alpha()
frase10=pygame.image.load("frase10.png").convert_alpha()
ene=pygame.image.load("ene.png").convert_alpha()
ene2=pygame.image.load("ene.png").convert_alpha()
ene3=pygame.image.load("ene.png").convert_alpha()
ene4=pygame.image.load("ene.png").convert_alpha()
oliver=pygame.image.load("oliver.png").convert_alpha()
gameover=pygame.image.load("gameover.png").convert_alpha()
contadorBalas = 4
oliverX=160
oliverY=240
frase1X = random.randint(40,220)
frase1Y = -90
frase2X = random.randint(40,220)
frase2Y = -90
frase3X = random.randint(40,220)
frase3Y = -90
frase4X = random.randint(40,220)
frase4Y = -90
frase5X = random.randint(40,220)
frase5Y = -90
frase6X = random.randint(40,220)
frase6Y = -90
frase7X = random.randint(40,220)
frase7Y = -90
frase8X = random.randint(40,220)
frase8Y = -90
frase9X = random.randint(40,220)
frase9Y = -90
frase10X = random.randint(40,220)
frase10Y = -90
eneX = 150
eneY = 400
ene2X = 150
ene2Y = 400
ene3X = 150
ene3Y = 400
ene4X = 150
ene4Y = 400
jugando=True
SKILL = 0
eneMov=False
ene2Mov=False
ene3Mov=False
ene4Mov=False
fuenteLetra=pygame.font.Font('freesansbold.ttf',20)
clock = pygame.time.Clock()
seguir = True
while seguir == True:
for event in pygame.event.get():
if event.type == QUIT:
seguir = False
elif (event.type==MOUSEMOTION):
pos=pygame.mouse.get_pos()
oliverX=pos[0]-53
elif (event.type==MOUSEBUTTONDOWN):
if(jugando==True):
if(contadorBalas==4):
eneX = oliverX+20
eneY = oliverY+5
eneMov = True
contadorBalas=contadorBalas-1
elif(contadorBalas==3):
ene2X = oliverX+20
ene2Y = oliverY+5
ene2Mov = True
contadorBalas=contadorBalas-1
elif(contadorBalas==2):
ene3X = oliverX+20
ene3Y = oliverY+5
ene3Mov = True
contadorBalas=contadorBalas-1
elif(contadorBalas==1):
ene4X = oliverX+20
ene4Y = oliverY+5
ene4Mov = True
contadorBalas=contadorBalas-1
else:
contadorBalas = 4
oliverX=160
oliverY=200
frase1X = random.randint(40,220)
frase1Y = -90
frase2X = random.randint(40,220)
frase2Y = -90
frase3X = random.randint(40,220)
frase3Y = -90
frase4X = random.randint(40,220)
frase4Y = -90
frase5X = random.randint(40,220)
frase5Y = -90
frase6X = random.randint(40,220)
frase6Y = -90
frase7X = random.randint(40,220)
frase7Y = -90
frase8X = random.randint(40,220)
frase8Y = -90
frase9X = random.randint(40,220)
frase9Y = -90
frase10X = random.randint(40,220)
frase10Y = -90
eneX = 150
eneY = 250
ene2X = 150
ene2Y = 250
ene3X = 150
ene3Y = 250
ene4X = 150
ene4Y = 250
jugando=True
SKILL = 0
eneMov=False
ene2Mov=False
ene3Mov=False
ene4Mov=False
if(jugando==True):
if (eneMov == True):
eneY = eneY-8
else:
eneX=oliverX
if (ene2Mov == True):
ene2Y = ene2Y-8
else:
ene2X=oliverX
if (ene3Mov == True):
ene3Y = ene3Y-8
else:
ene3X=oliverX
if (ene4Mov == True):
ene4Y = ene4Y-8
else:
ene4X=oliverX
if(eneY<0):
eneX = 150
eneY = 250
eneMov=False
contadorBalas=contadorBalas+1
if(ene2Y<0):
ene2X = 150
ene2Y = 250
ene2Mov=False
contadorBalas=contadorBalas+1
if(ene3Y<0):
ene3X = 150
ene3Y = 250
ene3Mov=False
contadorBalas=contadorBalas+1
if(ene4Y<0):
ene4X = 150
ene4Y = 250
ene4Mov=False
contadorBalas=contadorBalas+1
frase1Y=frase1Y+1+SKILL
frase2Y=frase2Y+1+SKILL
frase1Y=frase3Y+1+SKILL
frase2Y=frase4Y+1+SKILL
frase1Y=frase5Y+1+SKILL
frase2Y=frase6Y+1+SKILL
frase1Y=frase7Y+1+SKILL
frase2Y=frase8Y+1+SKILL
frase1Y=frase9Y+1+SKILL
frase2Y=frase10Y+1+SKILL
if(frase1Y>239 or frase2Y>239 or frase3Y>239 or frase4Y>239 or frase5Y>239):
frase1Y=-90
frase1X=random.randint(40,220)
if((eneX<frase1X+40 and eneX>frase1X-20 and eneY<frase1Y+50 and eneY>frase1Y-20) or (ene2X<frase1X+40 and ene2X>frase1X-20 and ene2Y<frase1Y+50 and ene2Y>frase1Y-20) or (ene3X<frase1X+40 and ene3X>frase1X-20 and ene3Y<frase1Y+50 and ene3Y>frase1Y-20) or (ene4X<frase1X+40 and ene4X>frase1X-20 and ene4Y<frase1Y+50 and ene4Y>frase1Y-20)):
frase1Y=-90
frase1X=random.randint(40,220)
SKILL=SKILL+1
elif((eneX<frase2X+40 and eneX>frase2X-20 and eneY<frase2Y+50 and eneY>frase2Y-20) or (ene2X<frase2X+40 and ene2X>frase2X-20 and ene2Y<frase2Y+50 and ene2Y>frase2Y-20) or (ene3X<frase2X+40 and ene3X>frase2X-20 and ene3Y<frase2Y+50 and ene3Y>frase2Y-20) or (ene4X<frase2X+40 and ene4X>frase2X-20 and ene4Y<frase2Y+50 and ene4Y>frase2Y-20)):
frase2Y=-90
frase2X=random.randint(40,220)
SKILL=SKILL+1
elif((eneX<frase3X+40 and eneX>frase3X-20 and eneY<frase3Y+50 and eneY>frase3Y-20) or (ene2X<frase3X+40 and ene2X>frase3X-20 and ene2Y<frase3Y+50 and ene2Y>frase3Y-20) or (ene3X<frase3X+40 and ene3X>frase3X-20 and ene3Y<frase3Y+50 and ene3Y>frase3Y-20) or (ene4X<frase3X+40 and ene4X>frase3X-20 and ene4Y<frase3Y+50 and ene4Y>frase3Y-20)):
frase3Y=-90
frase3X=random.randint(40,220)
SKILL=SKILL+1
elif((eneX<frase4X+40 and eneX>frase4X-20 and eneY<frase4Y+50 and eneY>frase4Y-20) or (ene2X<frase4X+40 and ene2X>frase4X-20 and ene2Y<frase4Y+50 and ene2Y>frase4Y-20) or (ene3X<frase4X+40 and ene3X>frase4X-20 and ene3Y<frase4Y+50 and ene3Y>frase4Y-20) or (ene4X<frase4X+40 and ene4X>frase4X-20 and ene4Y<frase4Y+50 and ene4Y>frase4Y-20)):
frase4Y=-90
frase4X=random.randint(40,220)
SKILL=SKILL+1
elif((eneX<frase5X+40 and eneX>frase5X-20 and eneY<frase5Y+50 and eneY>frase5Y-20) or (ene2X<frase5X+40 and ene2X>frase5X-20 and ene2Y<frase5Y+50 and ene2Y>frase5Y-20) or (ene3X<frase5X+40 and ene3X>frase5X-20 and ene3Y<frase5Y+50 and ene3Y>frase5Y-20) or (ene4X<frase5X+40 and ene4X>frase5X-20 and ene4Y<frase5Y+50 and ene4Y>frase5Y-20)):
frase5Y=-90
frase5X=random.randint(40,220)
SKILL=SKILL+1
if((eneX<frase6X+40 and eneX>frase6X-20 and eneY<frase6Y+50 and eneY>frase6Y-20) or (ene2X<frase6X+40 and ene2X>frase6X-20 and ene2Y<frase6Y+50 and ene2Y>frase6Y-20) or (ene3X<frase6X+40 and ene3X>frase6X-20 and ene3Y<frase6Y+50 and ene3Y>frase6Y-20) or (ene4X<frase6X+40 and ene4X>frase6X-20 and ene4Y<frase6Y+50 and ene4Y>frase6Y-20)):
jugando=False
elif((eneX<frase7X+40 and eneX>frase7X-20 and eneY<frase7Y+50 and eneY>frase7Y-20) or (ene2X<frase7X+40 and ene2X>frase7X-20 and ene2Y<frase7Y+50 and ene2Y>frase7Y-20) or (ene3X<frase7X+40 and ene3X>frase7X-20 and ene3Y<frase7Y+50 and ene3Y>frase7Y-20) or (ene4X<frase7X+40 and ene4X>frase7X-20 and ene4Y<frase7Y+50 and ene4Y>frase7Y-20)):
jugando=False
elif((eneX<frase8X+40 and eneX>frase8X-20 and eneY<frase8Y+50 and eneY>frase8Y-20) or (ene2X<frase8X+40 and ene2X>frase8X-20 and ene2Y<frase8Y+50 and ene2Y>frase8Y-20) or (ene3X<frase8X+40 and ene3X>frase8X-20 and ene3Y<frase8Y+50 and ene3Y>frase8Y-20) or (ene4X<frase8X+40 and ene4X>frase8X-20 and ene4Y<frase8Y+50 and ene4Y>frase8Y-20)):
jugando=False
elif((eneX<frase9X+40 and eneX>frase9X-20 and eneY<frase9Y+50 and eneY>frase9Y-20) or (ene2X<frase9X+40 and ene2X>frase9X-20 and ene2Y<frase9Y+50 and ene2Y>frase9Y-20) or (ene3X<frase9X+40 and ene3X>frase9X-20 and ene3Y<frase9Y+50 and ene3Y>frase9Y-20) or (ene4X<frase9X+40 and ene4X>frase9X-20 and ene4Y<frase9Y+50 and ene4Y>frase9Y-20)):
jugando=False
elif((eneX<frase10X+40 and eneX>frase10X-20 and eneY<frase10Y+50 and eneY>frase10Y-20) or (ene2X<frase10X+40 and ene2X>frase10X-20 and ene2Y<frase10Y+50 and ene2Y>frase10Y-20) or (ene3X<frase10X+40 and ene3X>frase10X-20 and ene3Y<frase10Y+50 and ene3Y>frase10Y-20) or (ene4X<frase10X+40 and ene4X>frase10X-20 and ene4Y<frase10Y+50 and ene4Y>frase10Y-20)):
jugando=False
pantalla.fill((0,255,0))
pantalla.blit(fondo,(0,0))
cosa=[1,2,3,4,5,6,7,8,9,10]
random.choice(cosa)
if cosa==1:
pantalla.blit(frase1,(frase1X,frase1Y))
elif cosa==2:
pantalla.blit(frase2,(frase2X,frase2Y))
elif cosa==3:
pantalla.blit(frase3,(frase3X,frase3Y))
elif cosa==4:
pantalla.blit(frase4,(frase4X,frase4Y))
elif cosa==5:
pantalla.blit(frase5,(frase5X,frase5Y))
elif cosa==6:
pantalla.blit(frase6,(frase6X,frase6Y))
elif cosa==7:
pantalla.blit(frase7,(frase7X,frase7Y))
elif cosa==8:
pantalla.blit(frase8,(frase8X,frase8Y))
elif cosa==9:
pantalla.blit(frase9,(frase9X,frase9Y))
elif cosa==10:
pantalla.blit(frase10,(frase10X,frase10Y))
pantalla.blit(ene,(eneX,eneY))
pantalla.blit(ene2,(ene2X,ene2Y))
pantalla.blit(ene3,(ene3X,ene3Y))
pantalla.blit(ene4,(ene4X,ene4Y))
pantalla.blit(oliver,(oliverX,oliverY))
if(jugando==False):
pantalla.blit(gameover,(0,0))
letras=fuenteLetra.render('Puntuacion %s' %(SKILL),True,(255,255,255))
posTexto=letras.get_rect()
posTextotopleft=(460-200,25)
pantalla.blit(letras,posTexto)
clock.tick(80)
pygame.display.flip()
Adjunto las imágenes que utilicé.
- Juego.rar(341,3 KB)
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