snake-game
Publicado por Trabajador_Turista (2 intervenciones) el 28/09/2023 09:41:25
Hola, Estoy empezando con el desarrollo de video juegos, como punto de partida para hacer el Snake-Game tengo al juego de "obtaculos" que esta en https://www.w3schools.com/graphics/game_intro.asp.
Y para poder terminar Snake-Game me falta hacer que la serpiente sea flexible, y quisiera terminarlo tal como vengo hasta ahora con puro js nativo, pido por favor alguna idea u orientación para codificar y dar por terminado al proyecto, un saludo desde París, France. Worker Tourist.
Y para poder terminar Snake-Game me falta hacer que la serpiente sea flexible, y quisiera terminarlo tal como vengo hasta ahora con puro js nativo, pido por favor alguna idea u orientación para codificar y dar por terminado al proyecto, un saludo desde París, France. Worker Tourist.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {border:1px solid #d3d3d3;background-color: #f1f1f1;}
</style>
</head>
<body onload="startGame()">
<script>
var componentPositionx;
var componentPositiony;
var myObstacleDown;
var myObstacleUp;
var myObstacleLeft;
var myObstacleRigth;
var eatsquard;
var myGamePiece;
var mostrarPuntos=0;
var crecimiento=0;
function startGame() {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 70, 120);
eatsquard = new componentEat(30, 30, "green", Math.floor(Math.random() * 400),Math.floor(Math.random() * 200));
myObstacleLeft = new component(2, 270, "green", 1, 1);
myObstacleRigth = new component(2, 270, "green", 478,1);
myObstacleUp = new component(479, 2, "green", 2,2);
myObstacleDown = new component(479,2, "green", 2,269);
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop : function() {
clearInterval(this.interval);
}
}
function component(width, height, color, x1, y1) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 2;
this.speedY = 2;
this.x = x1;
this.y = y1;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
componentPositionx = this.x;
componentPositiony = this.y;
console.log(componentPositionx);
console.log(componentPositiony);
if ( componentPositionx==2 ) {ctx.font = "50px Arial"; ctx.fillText("jeu terminé", 170, 250);}
if ( componentPositionx==449 ) {ctx.font = "50px Arial"; ctx.fillText("jeu terminé", 170, 250);}
if ( componentPositiony==3 ) {ctx.font = "50px Arial"; ctx.fillText("jeu terminé", 170, 250) ;}
if ( componentPositiony==240 ) {ctx.font = "50px Arial"; ctx.fillText("jeu terminé", 170, 250);}
},
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash= true;
if ((mybottom < othertop) ||
(mytop > otherbottom) ||
(myright < otherleft) ||
(myleft > otherright)) {
crash=false;
}
return crash;
}
}
function componentEat(width, height, color, x1, y1) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x1;
this.y = y1;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
function updateGameArea() {
if (myGamePiece.crashWith(eatsquard)){ myGameArea.stop();
myGameArea.start();
var factorCrecimiento=30;
crecimiento=crecimiento+factorCrecimiento;
myGamePiece = new component(30+crecimiento, 30, "red", 70, 120);
eatsquard = new componentEat(30, 30, "green", Math.floor(Math.random() * 400),Math.floor(Math.random() * 200));
myObstacleLeft = new component(2, 270, "green", 1, 1);
myObstacleRigth = new component(2, 270, "green", 478,1);
myObstacleUp = new component(479, 2, "green", 2,2);
myObstacleDown = new component(479,2, "green", 2,269);
myObstacleLeft.update();
myObstacleRigth.update();
myObstacleUp.update();
myObstacleDown.update();
eatsquard.update();
myGamePiece.newPos();
myGamePiece.update();
myGamePiece.speedX=3;
myGamePiece.speedY=3;
mostrarPuntos = mostrarPuntos+10;
ctx.font = "20px Arial";
ctx.fillText("score: "+mostrarPuntos, 368, 50);
}
if (myGamePiece.crashWith(myObstacleLeft)) {myGameArea.stop();}
if (myGamePiece.crashWith(myObstacleRigth)){myGameArea.stop();}
if (myGamePiece.crashWith(myObstacleUp)){myGameArea.stop();}
if (myGamePiece.crashWith(myObstacleDown)){myGameArea.stop();}
myGameArea.clear();
myGamePiece.speedX=0;
myGamePiece.speedY=0;
if (myGameArea.keys && myGameArea.keys[37]) { myGamePiece.speedX = -1; console.log("izquierda");}
if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = +1; console.log("derecha");}
if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -1; console.log("arriba");}
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = +1; console.log("abajo");}
myObstacleLeft.update();
myObstacleRigth.update();
myObstacleUp.update();
myObstacleDown.update();
eatsquard.update();
myGamePiece.newPos();
myGamePiece.update();
ctx.font = "20px Arial";
ctx.fillText("score: "+mostrarPuntos, 368, 50);
}
</script>
<br>
<button> <a href="copiagame.html">Jugar de nuevo</a></button>
<p></p>
<p></p>
</body>
</html>
Valora esta pregunta


0