AYUDA AMIGOS, NO MANDA ERRORES Y TAMPOCO DIBUJA EN EL CANVAS
Publicado por CRISTIAN OMAR (13 intervenciones) el 29/03/2021 19:07:50
#NO DOY CON EL POR QUE NO PUEDO DIBUJAR EN EL CANVAS, SALUDOS
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie-edge">
<title>Animated Clouds Effect</title>
<style type="text/css">
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
#canvas {
position: absolute;
top: 0; left: 0;
width: 100%;
height: 100%;
background: linear-gradient(#25364f,#4d71a5,#9bc4ff);
}
</style>
</head>
<body>
<canvas id='canvas'></canvas>
<script type="text/javascript">
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
let particleArray = [];
const colours = [
'white',
'rgba(255,255,255,0.3)',
'rgba(173,216,230,0.8)',
'rgba(211,211,211,0.3)'
];
const maxSize = 40;
const minSize = 0;
const mouseRadius = 60;
//mouse position
let mouse = {
x: null,
y: null
}
window.addEventListener('mousemove', function (event) {
mouse.x = event.x;
mouse.y = event.y;
console.log(mouse);
}
)
//create constructor function for particle
function Particle(x, y, directionX, directionY, size, colour) {
this.x = x;
this.y = y;
this.directionX = directionX;
this.directionY = directionY;
this.size = size;
this.colour = colour;
}
//add draw method to particle prototype
Particle.prototype.draw = function () {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2, false);
ctx.fillStyle = this.colour;
ctx.fill();
}
//add update method to particle prototype
Particle.prototype.update = function () {
if (this.x + this.size * 2 > canvas.width || this.x - this.size * 2 < 0) {
this.directionX = -this.directionX;
}
if (this.y + this.size * 2 > canvas.height || this.y - this.size * 2 < 0) {
this.directionY = -this.directionY;
}
this.x += this.directionX;
this.y += this.directionY;
//mouse interactivity
if (mouse.x - this.x < mouseRadius && mouse.x - this.x > mouseRadius && mouse.y - this.y < mouseRadius && mouse.y - this.y > mouseRadius ) {
if (this.size < maxSize) {
this.size += 3;
}
} else if (this.size > minSize) {
this.size -= 0.1;
} if (this.size < 0) {
this.size = 0;
}
this.draw();
}
//create particle array
function init() {
particleArray = [];
for (let i=0; i < 1000; i++) {
let size = 0;
let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
let directionX = (Math.random() * .2) - .1;
let directionY = (Math.random() * .2) - .1;
let colour = colours[Math.floor(Math.random() * colours.length)];
particleArray.push(new Particle(x, y, directionX, directionY, size, colour));
}
}
//animation loop
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0 , 0, innerWidth, innerHeight);
for (let i = 0; i < particleArray.length; i ++) {
particleArray[i].update();
}
}
init();
animate();
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
init();
})
</script>
</body>
</html>
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