Sistema solar en javascript
Publicado por valentin (24 intervenciones) el 08/10/2019 03:39:15
Encontré este código en Internet y quise agregar mas planetas, pero estoy teniendo errores.
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var sun = new Image();
var moon = new Image();
var earth = new Image();
var mars = new Image();
function init(){
sun.src = 'https://mdn.mozillademos.org/files/1456/Canvas_sun.png';
moon.src = 'https://mdn.mozillademos.org/files/1443/Canvas_moon.png';
earth.src = 'https://images.vexels.com/media/users/3/152418/isolated/preview/098366e6994dd75ab46b47cd27b2c9d4-icono-de-planeta-tierra-by-vexels.png';
mars.src = "https://i.dlpng.com/static/png/1817849_thumb.png";
window.requestAnimationFrame(draw);
}
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.globalCompositeOperation = 'destination-over';
ctx.clearRect(0,0,600,600); // limpiar canvas
ctx.fillStyle = 'rgba(0,0,0,0.4)';
ctx.strokeStyle = 'rgba(0,153,255,0.4)';
ctx.save();
ctx.translate(300,300);
// Marte
var time = new Date();
ctx.rotate (((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );
ctx.translate(150,0);
ctx.fillRect(0,-12,50,24);// Sombra
ctx.drawImage(mars,-12,-12,20,20);
// La tierra
var time = new Date();
ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );
ctx.translate(255,0);
ctx.fillRect(0,-12,50,24); // Sombra
ctx.drawImage(earth,-12,-12,30,30);
// La luna
ctx.save();
ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ((2*Math.PI)/6000)*time.getMilliseconds() );
ctx.translate(0,28.5);
ctx.drawImage(moon,-3.5,-3.5);
ctx.restore();
ctx.restore();
ctx.beginPath();
ctx.arc(300,300,255,0,Math.PI*2,false); // Órbita terrestre
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.arc(300,300,150,0,Math.PI*2,false); // Órbita marciana
ctx.stroke();
ctx.drawImage(sun,0,0,600,600);
window.requestAnimationFrame(draw);
}
init();
- Sistma-solar.zip(45,5 KB)
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