Mover un objeto con el teclado en un juego js
Publicado por Adrian (1 intervención) el 19/04/2017 09:37:49
Hola estoy haciendo el juego pong, pero no se como hacerlo mover con teclas o con las flechas del teclado.
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<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>Pong</title>
</head>
<body bgcolor="#FFFFFF">
<script language="JavaScript">
<!-- to hide script contents from old browsers
// rev 0.04
var crlf = "\r\n";
// should determine from browser type
var x = 1;
var y = 1;
var dx = 1;
var dy = 1;
var s = "";
var u = 0;
var oops_flag = false;
var score = 0;
function move1() {
x += dx;
if (x > 31) {
x -= 2 * Math.abs(dx);
if (dx > 0) dx = -dx; }
if (x < 0) {
x += 2 * Math.abs(dx);
if (dx < 0) dx = -dx; }
y += dy;
if (y > 14) {
y -= 2 * Math.abs(dy);
if (dy > 0) dy = -dy;
if (Math.abs(x - 2*u - 1) > 2) {
oops_flag = true;
}
else {
score += 1;
}
}
if (y < 0) { y += 2 * Math.abs(dy);
if (dy < 0) dy = -dy; }
}
function display1() {
var s1 = ""
var i,j;
if (oops_flag) return "Oops!! You messed up on the easiest game ever made!! I feel sorry for you!! You need a lot of practice!! Come back often and play!!!!!!";
for (j=0;j<15;j++) {
for (i=0;i<32;i++) {
if (j == y && i == x) s1 += "o";
else s1 += ".";
}
s1 += crlf;
}
var s2 = ""
for (i=0;i<16;i++) {
if (u == i) s2 += "==";
else s2 += "..";
}
return (s1+s2)
}
var timerID = null;
var timerRunning = false;
var myform;
function stopclock (){
if(timerRunning) clearTimeout(timerID);
timerRunning = false;
}
function startclock (form) {
myform = form;
oops_flag = false;
if (navigator.userAgent.indexOf("Mac") > 2) crlf = "\n";
// Make sure the clock is stopped
stopclock();
dotime();
}
function dotime () {
move1();
if (myform != null) {
myform.text3.value = display1();
myform.score.value = " " + score;
}
if (!oops_flag) timerID = setTimeout("dotime()",200);
timerRunning = true;
}
// end hiding contents from old browsers -->
</script>
<center><font size="+1">Pong</font></center>
<center>Press start to run. Wave your mouse directly over the dashes under the text area to
move the "paddle".
<hr>
<form name="myForm">
<textarea name="text3" rows="16" cols="34" wrap="">[game field]
</textarea>
Score: <input type="text" name="score" size="10" value="0">
<p>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 0">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 1">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 2">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 3">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 4">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 5">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 6">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 7">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 8">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 9">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 10">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 11">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 12">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 13">///</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 14">\\\</a>
<a href="http://www.htmlpoint.com/jscript/giochi/giochi07codice.htm" onmouseover="u = 15">///</a>
.... wave your cursor here
<br><br>
<input type="button" name="Button1" value="[ Start Game ]" onclick="startclock(this.form)">
</p></form>
</center>
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