TRIQUI EN C++ URGENTE!!!!!!!
Publicado por daniel (3 intervenciones) el 17/10/2001 07:39:16
Otra vez por aqui!!!!!!!!, necesito urgente el programa en c++, un triqui
Valora esta pregunta


0
#include <iostream>
#include <vector>
using namespace std;
const char EMPTY = ' ';
const char PLAYER_X = 'X';
const char PLAYER_O = 'O';
void printBoard(const vector<vector<char>>& board) {
cout << " 0 1 2\n";
for (int i = 0; i < 3; i++) {
cout << i << " ";
for (int j = 0; j < 3; j++) {
cout << board[i][j];
if (j < 2) cout << "|";
}
cout << endl;
if (i < 2) cout << " -----\n";
}
}
bool checkWin(const vector<vector<char>>& board, char player) {
// Comprobar filas y columnas
for (int i = 0; i < 3; i++) {
if ((board[i][0] == player && board[i][1] == player && board[i][2] == player) ||
(board[0][i] == player && board[1][i] == player && board[2][i] == player)) {
return true;
}
}
// Comprobar diagonales
if ((board[0][0] == player && board[1][1] == player && board[2][2] == player) ||
(board[0][2] == player && board[1][1] == player && board[2][0] == player)) {
return true;
}
return false;
}
bool checkDraw(const vector<vector<char>>& board) {
for (const auto& row : board) {
for (char cell : row) {
if (cell == EMPTY) return false;
}
}
return true;
}
int main() {
vector<vector<char>> board(3, vector<char>(3, EMPTY));
char currentPlayer = PLAYER_X;
while (true) {
printBoard(board);
int row, col;
cout << "Jugador " << currentPlayer << ", ingresa fila y columna (ejemplo: 1 2): ";
cin >> row >> col;
// Validar entrada
if (row < 0 || row > 2 || col < 0 || col > 2 || board[row][col] != EMPTY) {
cout << "Movimiento inválido. Intenta de nuevo." << endl;
continue;
}
// Realizar el movimiento
board[row][col] = currentPlayer;
// Comprobar si hay un ganador
if (checkWin(board, currentPlayer)) {
printBoard(board);
cout << "¡Jugador " << currentPlayer << " gana!" << endl;
break;
}
// Comprobar si hay un empate
if (checkDraw(board)) {
printBoard(board);
cout << "¡Es un empate!" << endl;
break;
}
// Cambiar de jugador
currentPlayer = (currentPlayer == PLAYER_X) ? PLAYER_O : PLAYER_X;
}
return 0;
}